Oct 30, 2010, 07:34 PM // 19:34
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#2
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Grotto Attendant
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Probably impossible. You pretty much need a three-way split for Pits, which you can't do with only two people. Splits for Plains and Wastes will be doable but rather hard. You may end up having to fight Plains at the reaper. I don't recall the hero AI being very good with ghost form, so I expect Dhuum himself would be very hard, if not impossible. (You might want to look into the tactics used by SC people for Dhuum.)
In sum: I suggest getting more people.
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Oct 30, 2010, 07:51 PM // 19:51
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#3
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Forge Runner
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Quote:
Originally Posted by Chthon
Probably impossible. You pretty much need a three-way split for Pits, which you can't do with only two people. Splits for Plains and Wastes will be doable but rather hard. You may end up having to fight Plains at the reaper. I don't recall the hero AI being very good with ghost form, so I expect Dhuum himself would be very hard, if not impossible. (You might want to look into the tactics used by SC people for Dhuum.)
In sum: I suggest getting more people.
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Hmmm, thanks for the insight, doing research on the Pits, bcuz I don't recall having to split there.
As for dhuum, I've never faced him (never done a full UW clear lulz), but from wiki aswell as various thread, he seems decently doable with heroes as long as you disable the encase skeleton skill. Concidering he's only 1 foe, I assume a Soul Twisting hero will rape him pretty badly (mitigating dmg wise).
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Oct 30, 2010, 08:31 PM // 20:31
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#4
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Krytan Explorer
Join Date: Jul 2006
Guild: Ice Dragon Berserker Lodge
Profession: W/
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I've done it 2 people plus 6 heroes.
At the pits, I split from the group (spirit spammer) and delayed one group, while the rest of our group camped the other dryder spawn. The other player micro'ed his ER hero to put bonds on the spirits we had to protect.
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Oct 30, 2010, 09:53 PM // 21:53
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#5
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Krytan Explorer
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Quote:
Originally Posted by Killed u man
I've decided to try and do UW HM with a friend using 6 Heroes. So far, we've given it a couple of tries, but I wonder if someone has experience doing this as a warrior.
Any hero builds are viable.
Please post any suggestions...
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You want to do a HM elite area with heroes even though you haven't beat that area yet with people in NM and you don't even know how to? Seriously?
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Oct 31, 2010, 12:53 AM // 00:53
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#6
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Grotto Attendant
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Quote:
Originally Posted by Anduin
I've done it 2 people plus 6 heroes.
At the pits, I split from the group (spirit spammer) and delayed one group, while the rest of our group camped the other dryder spawn. The other player micro'ed his ER hero to put bonds on the spirits we had to protect.
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Who took the quest then?
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Nov 01, 2010, 04:28 AM // 04:28
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#7
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Forge Runner
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Just lost at Dhuum on my second attempt in NM. (The goal is HM) Anyone got any idea how to get past judgement of dhuum?
It completely rapes my hero party and there's nothing I could've done. On top of that, 75 fire damage, more like 150. (cleaned my intire team except me and the second person)
Even then, we still managed to survive with dhuum's rest at around 60%. Anyone have any suggestions as to how to tackle dhuum with heroes? The only information on wiki is that JoD does fire damage which might explain why the damage gets multiplied. (Non armor ignoring damage gets affected by level, right?)
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Nov 01, 2010, 06:20 AM // 06:20
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#8
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Administrator
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Quote:
Originally Posted by Killed u man
Non armor ignoring damage gets affected by level, right?
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Correct...................
__________________
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Nov 01, 2010, 03:34 PM // 15:34
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#9
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Usually I have these in the party when herowaying:
Offensive communer, but with soul twisting and shelter.
At least 2 party healers (usually life + PWK, and divine healing/heaven's delight)
"Can't Touch This" @ 2-skill spec (command 4 or something)
A Ghail and Armor of Salvation can work wonders, but not absolutely necessary.
If running an illusion mez (not a bad hero choice), calculated risk will half his damage.
If you have SY! or TNTF in the party, save them for when he hits the judgement.
Another thing that can make him very easy, get a buddy to bring great dwarf weapon, and add earthbind to the communer hero. This will allow you to KD spam dhuum.
Last edited by FoxBat; Nov 01, 2010 at 03:46 PM // 15:46..
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Nov 01, 2010, 07:00 PM // 19:00
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#10
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Forge Runner
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Quote:
Originally Posted by FoxBat
Usually I have these in the party when herowaying:
Offensive communer, but with soul twisting and shelter.
At least 2 party healers (usually life + PWK, and divine healing/heaven's delight)
"Can't Touch This" @ 2-skill spec (command 4 or something)
A Ghail and Armor of Salvation can work wonders, but not absolutely necessary.
If running an illusion mez (not a bad hero choice), calculated risk will half his damage.
If you have SY! or TNTF in the party, save them for when he hits the judgement.
Another thing that can make him very easy, get a buddy to bring great dwarf weapon, and add earthbind to the communer hero. This will allow you to KD spam dhuum.
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Now we're talking. Going to try that intire list, altough i don't see why "can't touch this" would be usefull. I think wiki explicitely says his touch skills bypass this skill.
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Nov 01, 2010, 10:26 PM // 22:26
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#11
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Quote:
Originally Posted by Killed u man
Now we're talking. Going to try that intire list, altough i don't see why "can't touch this" would be usefull. I think wiki explicitely says his touch skills bypass this skill.
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I think they are basing that on the description of "Touch of Dhuum", which lists it as a skill and not a touch skill. I'm not sure it's based on actual experience, it seems to have worked every time for me, I've specifically seen him fail to hit me with it.
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Nov 02, 2010, 01:47 AM // 01:47
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#12
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Grotto Attendant
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Getting around Judgment is best handled with at least 1 of the following: ER w/ ProtBond, ST with Shelter, SY! with good uptime.
Earthbind + KD certainly reduces his damage a lot, but he will still get stuff off from time to time. If GDW isn't an option for you guys, you could make your warrior a Dragon Slasher w/ Brawling Headbutt.
Problem with "Can't Touch This" is that it doesn't cause the failed touch skill to recharge. Since ToD has no energy cost, the only thing CTT accomplishes is making Dhuum waste a little bit of cast time.
You might consider packing a Powerstone or two for the heroes. He will probably touch some of them out while waiting on the rest bar if you don't.
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Nov 02, 2010, 01:51 AM // 01:51
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#13
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Quote:
Originally Posted by Chthon
Problem with "Can't Touch This" is that it doesn't cause the failed touch skill to recharge. Since ToD has no energy cost, the only thing CTT accomplishes is making Dhuum waste a little bit of cast time.
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His AI still abandons using this anyway (at least in normal). He doesn't sit there spamming the failed skill, he just gives up and tries something else.
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Nov 02, 2010, 01:58 AM // 01:58
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#14
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Wilds Pathfinder
Join Date: Nov 2007
Guild: Still looking
Profession: Rt/
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Just as an FYI, most of dhuum's skills are scythe attacks (minus judgement).
Take a human that keeps up wandering eye, clumsiness, and sig of clumsiness and you should be fine.
PS. A raptor or banished dream rider stone will for the most part keep judgement down.
PS PS, With an inept bar, there is a small chance of glitching dhuum so he never uses judgement and cancel-casts mosts of his skills. I wouldn't try to rely on it though.
Last edited by The Drunkard; Nov 02, 2010 at 02:00 AM // 02:00..
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Nov 05, 2010, 07:04 AM // 07:04
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#15
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Jungle Guide
Join Date: Jul 2005
Guild: [PIG]
Profession: W/A
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If dhuum is the only thing giving you problems, as someone suggested, bring a mesmer to interrupt it, we've tried that and judgement will be shutdown close to 100%.
Our usual team uses PI as the main source of damage vs. Dhuum, so we let him do his judgment. We use a ST rit to soak up the damage.
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Dec 10, 2010, 01:41 AM // 01:41
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#16
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Ascalonian Squire
Join Date: May 2006
Guild: Dread Knights Alliance
Profession: N/R
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My brother and I have almost no experience in UW, so we started out in NM. Didn't have much trouble, pretty much just c-spaced through non-quest stuff.
There are lots of good warrior builds for a 2 player setup. Just look through the builds on PvX. I ran a standard Imbagon bar and my brother ran a standard PvE dagger spam (Flashing Blades and "SY!"), our heroes were 2 RoJ/Prot (2 interupts each), 2 Icy Veins/Resto, Unsteady Ground Ele (2 interupts) and Tease Channeler.
Hope this helps, kinda late ^_^
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Dec 13, 2010, 06:27 PM // 18:27
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#17
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Krytan Explorer
Join Date: Feb 2007
Guild: [PIG]
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a friend and i completed HM with 6 heroes, but neither one of us was a warrior. But it is doable, i just havnt done it as a frontliner.
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Jan 14, 2011, 11:25 PM // 23:25
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#18
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Wilds Pathfinder
Join Date: Mar 2009
Guild: FILA
Profession: P/
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These are great suggestions, but what would really help me is a good way to handle the split at the chaos planes. This team will consist of 2 rangers (my parents, be nice!) and myself as either an imbagon or a ritualist.
Thoughts on builds for the humans, heroes, and how to split them would be most helpful here.
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Jan 20, 2011, 02:53 PM // 14:53
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#19
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Krytan Explorer
Join Date: Feb 2007
Guild: [PIG]
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with the 4-4 split AOE is nice to kill muliple foes at once. A SOS rit, a healer, and a couple rangers probabaly isnt a bad 4 man team to clear 1 side. As the SOS bring Splinter Weapon for the rangers. Panic mes is nice too to shut them down.
The side with the SOS rit will most likely clear their side first, after they are almost gone quickly help the other side especially if they are having issues.
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Feb 19, 2011, 11:51 PM // 23:51
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#20
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Ascalonian Squire
Join Date: May 2006
Location: Kentucky
Guild: Morituri Nolumus [Mori]
Profession: W/
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Quote:
Originally Posted by Lumpen
My brother and I have almost no experience in UW, so we started out in NM. Didn't have much trouble, pretty much just c-spaced through non-quest stuff.
There are lots of good warrior builds for a 2 player setup. Just look through the builds on PvX. I ran a standard Imbagon bar and my brother ran a standard PvE dagger spam (Flashing Blades and "SY!"), our heroes were 2 RoJ/Prot (2 interupts each), 2 Icy Veins/Resto, Unsteady Ground Ele (2 interupts) and Tease Channeler.
Hope this helps, kinda late ^_^
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This general concept worked for me and my friend in NM. I play a War, she a SoS. I ran DSlash with Enduring Harmony instead of Flail relying on Cons for the IAS. I just focused on uptime of SY! more than putting out lots of damage and we still made it through easy. It's time consuming but it's doable.
Gonna work on trimming time and running more efficient builds than we did. Dhuum was honestly easy to handle, just very very very time consuming.
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